

The background on how the world got this way is doled out in tiny morsels of tragic exposition after the conclusion of each run, so I always had new details to look forward to whether I won or lost.

Every bit of art and atmosphere is subtly (or not-so-subtly) menacing, worn down, and melancholic, with Wayne June's unmistakeable narration laying out the compelling story of a quest for answers that went too far. Just like its predecessor, Darkest Dungeon 2 leads with vibes and attitude. Having well over a hundred hours in the first game, I was also pleasantly surprised by some of the ways this carriage-bound journey into existential dread changes up the formula… and not so much by a couple of others. So Darkest Dungeon 2, a party-based dark fantasy roguelite centered on the idea of doing just that, ended up being a bit too familiar and also a bit therapeutic. It's been a harrowing few years in our real world, and I often feel like I'm just trying to keep my own little flame of hope safe from the howling winds of indifference and despair. Reviewed on: Ryzen 7 3700X, 32GB RAM, Nvidia RTX 3080, Windows 10.A roguelite sequel that takes a few steps forward and one or two back from the original, but keeps the gloomy but intense spirit alive.
